Doom eternal ps43/24/2023 ![]() ![]() I’m not sure how you’ll have time to enjoy it, though, with the scores of enemies on you. In Eternal, you will find yourself hoping from planet to planet with each planet having a wide range of colours which can be pleasing. I can’t say much about Doom’s look eternal other than it’s better than Doom 2016’s focus on the dark brownish colours. This does make picking up those extra lives lying around is a good investment. The gameplay is also faster by a country mile, so it’s harder to keep aware of what’s going on until you are used to the newfound speed in play, occasionally you will be killed from what seems like nowhere, but that’s just part of the learning curve. Not only are all weapons viable now, they downright necessary to ensure that you survive.ĭoom Eternal is also noticeably harder than its predecessor due to the increase in awareness of the enemy AI. For example, the plasma rifle can overload shields and cause them to explode, while the heavy rifle’s precision mod can shoot off weak spots on certain enemies. Doom Eternal has improved upon this by giving weapons separate roles on the battlefield that are effective against the enemies’ specific weaknesses. I mentioned earlier in Doom (2016) that once you had the Super Shotgun, there was no reason to use anything other than the BFG when it was appropriate. In addition to your equipment playing a role in how you engage the demons of hell, Doom Eternal has also overhauled the way weapons work. In Doom Eternal, you’ll find yourself subconsciously switching up your tactics to what best fits the situation. ![]() In Doom (2016), the only way to recover health and armour other than world pickups was to use the Gory kill system, but this just devolved into gunfights where you jump in, do damage, Gory kill and then rinse and repeat. This causes enemies affected by it to drop armour pickups, which adds a little more tactical depth to combat. In addition to the new grenade launcher functionality, the launcher on your shoulder also has a flame thrower function aptly called the Flame Belch. Gameplay that had no real depth to the combat, which made each encounter lose its punch as you made your way through the surface of Mars and Hell.ĭoom Eternal has expanded by giving you a shoulder-mounted grenade launcher, which can fire one of two types of grenades, the standard Frag Grenade and the ice grenade, which allows you to control the flow of battle more effectively. While you had access to hand grenades, they were pretty much useless. This means some of the issues I had with Doom 2016, such as once you got the Super Shotgun, there was no reason to use any of the other weapons. I can imagine the meeting where they decided to greenlight Eternal, “What if we made Doom 2016…but better.”ĭoom Eternal takes the foundation established in Doom 2016 and expands upon it in satisfying and bloody glorious ways. Doom 2016 went a different route and took everything back to basics in spectacular fashion Doom Eternal is more of that. In the current era of games, you can’t help but notice things are getting a little complicated these days, with more and more focus being taken off the fun shooting aspect a more being put on everything else. Doom Eternal is a direct continuation of Doom 2016, but there is enough space between the two titles that you don’t have to play Doom 2016 to enjoy the follow-up. ![]() If you’re unfamiliar with Doom at this point, first off, where have you been for the past 20 or so years? But if you don’t know, Doom is considered the original first-person shooter that recently went through an excellent reboot in 2016, after Doom 3 all but killed the series. Platform(s): PS4 (reviewed), Xbox One, PC, Nintendo Switch (TBA) Oh boy, it’s been a long 4 years since we last saw a Doom game, and I’ve gotta say I’ve been waiting for this moment since I saw the announcement trailer back in 2018, and after 24 hours with Doom Eternal, I honestly feel that it’s time for all other first-person shooters to pack up and go home because this is it. ![]()
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